Visual and Auditory Processing Games
"The voice contains only the sounds which the ear hears." - Alfred Tomatis
For many kids, slow reading isn't due to being unable to hear properly or take apart sounds (i.e., phonological problems), but with tiny time lags in identifying sights and sounds. These time lags accumulate like compound interest, until their impacts are huge and seemingly inexplicable. Games such as Up Beat and Guitar Hero require the player to coordinate visual and auditory stimulate, and therefore help reading and other tasks that rely on this skill set. [callout1]
Games That Develop Visual and Auditory Processing[/callout1] [one_fourth]
Up Beat[/one_fourth] [one_fourth][/one_fourth] [one_half_last]With hands poised over the computer keyboard, players must press the right keys at the right time as notes come toward them down piano keys. It's quite hard until you get the hang of it, but repetition naturally improves the player's split second responses to visual and audio cues. Slow readers will also like the fact that the only letters here are those on the keyboard telling you where to put your fingers.[/one_half_last]
- Guitar Hero
- Since Spatial Attention is a factor in Dyslexia (see Facoetti paper, left), I also recommend Bobulous or 3D immersion type games (for more detail see Spatial Attention).
- Auditory Processing and Early Literacy Skills in a Preschool and Kindergarten PopulationÂ (Corriveau, Goswami & Thomson, 2010) Note: The introduction has a great review of the phonological literature.
- Visual Processing Deficits in Children With Slow RAN Performance (Stainthorp et al., 2010)
- Rapid Automatized Naming (RAN) Taps a Mechanism That Places Constraints on the Development of Early Reading Fluency (Lervag & Hulme, 2009)
- Visual and auditory temporal processing and early reading development (Hood & Conlon, 2004)
- Visual spatial attention and speech segmentation are both impaired in preschoolers at familial risk for developmental dyslexia (Facoetti et al., 2010)